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Hang tight everyone!

It looks like tomorrow is going to be a cold one, so I’m restocking the porch wood rack, getting the kindling together, and preparing for a roaring fire.

And what’s the best thing about a cold day and a roaring fire? My creating karma jumps off the chart. Interweb willing, tomorrow or Sunday will bring a bounty for the season.

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New Year, end of New Year, New Goals

I’ve set some new goals for 2020, as 2019 is coming to a close.

Firstly, I’ll be setting a goal of 10 new maps by July 31, 2020. (I’ve already got seven, and they stream out of me whenever I sit down for a few minutes). Once I reach this milestone, I’ll be starting to promote this site. I feel that these maps are all stored in my head, and am looking forward to getting them on paper (okay, PNG or JPGs) and seeing them realized.

Secondly, I’m setting a goal of 10 adventures by December 31, 2020. Many of these will be “one off”, the adventures that I, or my daughters, arrived at that don’t necessarily fit in to a campaign but could… you know, if you want.

Thirdly, I’m applying to nursing school. What does that have to do with this site? Simple. I’m setting up a success path where when I meet an academic goal I get to work on a map or an adventure. The “not academia” breaks will hopefully allow me great inspiration!

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I’m writing as fast as I can, I swear!

Well, it’s starting to come together. So far I’m up to about 100 pages, and that’s just the macro-level headlines and outlines. I will (with a tailwind and a concerted low level of chaos) be able to publish the primer “The Lands of Hyebrenia” which will include the background of the entire world, and the sub-citizen beginnings of the realms.

My goal in this first pass is to create, to the best of my ability, a document that allows those willing to walk into the world I have created from my mind, my experience, and my soul. It will present the timeline of creation and world events, the variety and cause for the differing races, their homelands, and introspective into some key NPCs of the realms.

Based on its success, I will then embark on refactoring all of the adventures I have written over the past 30+ years. That, in of itself, is no small task, but my intention with this refactoring is to make the adventures a framework shell of prose, paradigm, and danger while keeping them somewhat version agnostic. My hope is that I will create the story and concepts and then allow anyone playing 3.5E, PF1.0, PF2.0, or 5E to take the stories and adventures, as written, and utilize them in their play.

Okay, enough procrastinating. Back to Scrivener…..

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Pathfinder RPG 2.0

The Playtest materials dropped on August 2nd, and I’ve been looking at them and working through how they would work and apply since then.

I have found a few typos, and the first errata was published to address the issues that I and other reviewers have found. This shows that Paizo is watching feedback and responding to the playtest community; which is very positive to see.

There have also been disclosure that the playtest version of the rules are not the full set of rules to be implemented, and as such there will continue to be revisions.

For now, we will keep our stated course of publishing for PF1.0 and 3.5E communities, and I will continue to await the final release in 2019 of the final rules. At that time I’ll see what the path forward shall be; but I’m optimistic as I’ve related above that Paizo will keep working on creating a welcome new rule set for another 10 years of gameplay.

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A bit of a snag….

Sorry to everyone, but the mobile WordPress App has been failing to post my updates, I have just found out….

I’m working with technical support to attempt to overcome this.

Please allow me to summarize the past few weeks since my last successful update:

  1. April 16 – PFRPG updates are coming along well.  Play testing has shown me a few gaps that I’m shoring up.
  2. April 23 – PFRPG updating will include Monster and NPC stats as appendices rather that me trying to cram stats in-line in the adventure text.  I hope this makes it easier to read the adventure and manage the inhabitants.
  3. April 30 – Publication target of June 28 (just in time for some Friday Night Table Sessions and weekend testing) has been set.
  4. May 14 – World Map crafting is coming along swiftly.  The newest version of Hexographer (by Inkwell Ideas) is amazingly awesome and making my life sooooo much easier!

Well, I guess that about sums up one month in the life of a part-time world builder 🙂

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Another run?

While it’s always fun to run my created adventures and listen to my bards spin the tales of my stories, there is also a great deal of joy and excitement running other adventures to carry us away from a rainy cold weekend.

So this weekend we brushed off “The Burning Plague” and sent three parties into the mines to solve the dilemma of the nearby town. Two were lost themselves in barrages of crossbow bolts, but the third seems to have a more tenable grasp on the requirements of “survival”.

The story continues to unfold; where will this one end?

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It’s Been a Funny Sort of Week

So, things have been slow here since my venerable 2011 MacBook Pro has started exhibiting very odd behavior; instability bordering on being unusable.

Hopefully, very soon, I’ll have a resolution to that and get back to writing and editing.

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It Takes A Village

… of PCs to run through the adventures and make sure I didn’t forget something.

I’ve got magic user PCs, roguey thievy PCs, heavily armored clunky PCs, nature tree hugger PCs, and build groups that combine them in all sorts of waves.

So far, everyone’s having a great time 🙂

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Party Time!

My favorite editor and I have spent the past three days making a slew of PCs to test adventures with and now have broken them into different teams.

Oh, and yes, we’re sooooo a nerd team that a spreadsheet was the right way to lay them out…..