The Great Dragons of Hyebrenia

Wyrmisle: Cradle of Dragons

Wyrmisle, a land shaped by the very essence of dragonkind, is the ancestral home of all dragons in Hyebrenia. Here, metallic and chromatic dragons coexist, their ancient lineages intertwined, their presence woven into the fabric of the island’s culture. The island’s diverse ecosystems, from the towering Wyrmspine mountains to the fetid swamps of Putridlock, each harbor their own unique dragon clans.

Timeline

Ancient Era

The first dragons arrive on Wyrmisle, establishing their territories and laying the foundation for their clans. The people of Wyrmisle begin to develop their unique culture, centered around the worship of dragons.

Age of Expansion

The dragons of Wyrmisle begin to spread throughout Hyebrenia, establishing new lairs and influencing the development of other cultures. The people of Condrydin and Ansalim begin to interact with the dragons, developing their own unique relationships with them.

Era of Conflict

As dragon populations increased, so did competition for resources and territory. Conflicts occasionally erupted between clans, but the wisdom of the Great Wyrms usually prevailed, preventing widespread war. The people of Ansalim, caught between warring dragons, develop their defensive strategies.

Age of Harmony

A period of relative peace settles over Wyrmisle, as the dragons establish a system of checks and balances, ensuring the stability of their society. The people of Wyrmisle, Condrydin, and Ansalim benefit from this peace, their cultures flourishing under the watchful eyes of the dragons.

Modern Era

The dragons of Wyrmisle, though still powerful, have become less directly involved in the affairs of mortals. They have withdrawn into their lairs, focusing on their own internal affairs. The people of Wyrmisle, Condrydin, and Ansalim continue to honor the dragons, but they have also begun to develop their own independent cultures, no longer solely defined by their relationship with dragonkind.

The Primordial Wyrms: Genesis of the Clans

Before the rise of organized clans, before even the establishment of true dragon culture, there were the Primordial Wyrms. These were the first dragons to arrive on Wyrmisle, beings of immense power and ancient magic. Their scales shimmered with raw elemental energy, their roars echoed with the untamed power of creation. While their exact number remains shrouded in myth, it is believed that each clan can trace its ancestry back to at least one Primordial Wyrm. These beings were less concerned with territory or hoard, but with the raw forces of nature, and their magic persists in the land to this day.

The Blood of the Clans

The lineage of each clan is a complex tapestry woven from the blood of these Primordial Wyrms and the unions of dragons throughout the ages. While individual dragons may switch allegiances or form new clans, the fundamental bloodlines persist, shaping the characteristics and magical affinities of their descendants.

Wyrmspine

The Wyrmspine clan traces its lineage back to Ignis, a Primordial Wyrm whose scales were said to be forged in the heart of a volcano.

The red dragons inherit Ignis’ fiery temperament and connection to the earth’s molten core.

The gold dragons, believed to be descended from a celestial dragon who mated with Ignis, possess a spark of divine wisdom and foresight, which is why they are often sought as advisors.

The intermingling of these lines has produced dragons with a potent blend of raw power and regal bearing.

Wan Wood

The Wan Wood clan’s progenitor was Viridios, a Primordial Wyrm whose scales shimmered with the colors of the forest canopy. The green dragons inherited Viridios’ mastery of camouflage and subtle magic, their connection to the hidden pathways of the forest.

The copper dragons, believed to be offspring of Viridios and a mischievous fey spirit, are known for their cunning wit and love of riddles and pranks.

The blend of these bloodlines has created dragons who are both resourceful and diplomatic.

Putridlock

The Putridlock clan’s ancestor was Nyx, a Primordial Wyrm whose scales were as dark as the swamp’s murky depths. The black dragons inherited Nyx’s resilience and capacity for survival, thriving in even the most inhospitable environments.

The bronze dragons, thought to be descended from a dragon who delved into the deepest parts of the swamp and came into contact with something ancient and powerful, possess an insatiable curiosity and a connection to the primordial ooze.

The union of these bloodlines has produced dragons who are cunning and adaptable.

Pointwood

While technically an offshoot of the Wan Wood clan, the Pointwood clan has developed its own distinct lineage. It is believed that a significant portion of the dragons of the Pointwood clan are descendants of dragons who were exiled from the Wan Wood for their cruelty and ambition, or who interbred with corrupted magical creatures of the forest.

The result is a clan of dragons who are more aggressive and territorial than their Wan Wood cousins.

Gothheim

The Gothheim clan’s progenitor was Glacies, a Primordial Wyrm whose scales were as white as the purest snow. The white dragons inherited Glacies’ cold demeanor and mastery of ice magic.

The silver dragons, believed to be the offspring of Glacies and a spirit of the frozen winds, possess prophetic abilities and a connection to the ethereal plane. The combination of these bloodlines has produced dragons who are both powerful hunters and wise seers.

Northern Plains

The Northern Plains clan traces its lineage back to Aerilon, a Primordial Wyrm whose scales shimmered with the color of the vast sky. The blue dragons inherited Aerilon’s love of freedom and connection to the open air.

The brass dragons, thought to be descended from a dragon who traveled to distant lands and brought back tales of other cultures, are known for their love of conversation and storytelling. The mingling of these bloodlines has created dragons who are both swift and charismatic.

Southern Shore

The Southern Shore clan’s ancestor was Aquilon, a Primordial Wyrm whose scales reflected the hues of the deep ocean. The white dragons inherited Aquilon’s connection to the sea and their skill as hunters.

The blue dragons, believed to be the offspring of Aquilon and a powerful sea creature, possess magical abilities related to water and storms. The blending of these lineages has produced dragons who are both powerful swimmers and masters of sea magic.

The Flow of Power

Lineage isn’t just a matter of genetics; it’s also a matter of magical inheritance and cultural influence. The oldest and most powerful dragons, the Great Wyrms, often serve as mentors and leaders, passing down their knowledge and traditions to younger generations. They exert a powerful influence over their clans, shaping their values and beliefs. This transmission of power ensures the continuity of the clan traditions and the preservation of their unique magical affinities.

Intermingling and Divergence

While each clan maintains its distinct identity, intermingling between clans does occur. These unions can introduce new bloodlines and magical talents, sometimes leading to the formation of entirely new sub-clans or even the creation of entirely new clans. This constant flow of genetic and magical information ensures the dynamism and evolution of dragon society. However, such intermingling is not always peaceful. Sometimes, the introduction of a new bloodline can spark conflict, as dragons vie for dominance and control.

The Sands of Illidian

A’shiva, the Sandstorm Sovereign, is a creature born of the desert’s heart. Her scales, the color of parched earth, shift and shimmer with the relentless sun, blending seamlessly with the dunes. Dust devils dance attendance upon her, swirling around her colossal form like restless spirits. Her breath is a searing blast of sand and heat, capable of stripping flesh from bone in the blink of an eye.

A’shiva is a patient predator, a being who understands the desert’s timeless rhythm. She hoards not gold, but knowledge – ancient texts, forgotten magic, the secrets whispered on the wind. She believes true power lies not in material wealth, but in understanding the world’s hidden truths. When she speaks, her words are riddles, veiled in the language of the desert, testing the wisdom of those who dare seek her counsel.

The Swamp Isle of Rytiss

Nydra, the Mire Mother, embodies the fetid heart of the Rytiss swamps. Her scales, the color of stagnant water, are slick with mud and algae, reflecting the decay that surrounds her. Nydra’s lair is a festering wound in the landscape, a place where the air itself is thick with noxious fumes. Her breath is a cloud of acidic vapor, dissolving flesh and bone with horrifying ease.

Nydra is a creature of cruelty and caprice, delighting in the suffering of others. She toys with her prey, both physically and mentally, savoring their fear and despair. Her hoard is a macabre collection of twisted treasures – relics of lost civilizations swallowed by the swamp, each piece a testament to her malevolence.

The Great Western Isle

Ryujin, the Tsunami King, reigns over the turbulent waters surrounding the Great Western Isle. His scales shimmer like the deep ocean, ranging from the purest aquamarine to the darkest indigo. He commands the tides and currents, his will shaping the very flow of the sea. His breath is a torrent of pressurized water, a force capable of shattering ships and leveling coastal cities.

Ryujin is a dragon of pride and honor, bound by an ancient code. He sees himself as a guardian of the seas, a protector of the delicate balance of the ocean’s ecosystem. His hoard consists of pearls and other treasures plucked from the ocean depths, but his true treasure is his reputation, his unwavering adherence to his own strict moral compass.

The Nor’lands

Borealis, the Frostbringer, is the embodiment of the unforgiving north. His scales, the color of glacial ice, reflect the pale light of the frozen wastes. He commands the blizzards and the biting winds, his presence a chilling reminder of the north’s raw power. His breath is a cone of absolute zero cold, capable of instantly freezing anything it touches. Borealis is a primal force, driven by instinct and an insatiable hunger. He is the apex predator of the frozen north, a creature of savage beauty and unrelenting ferocity. His lair is a grotesque gallery of frozen trophies – the remains of his prey, preserved in ice, a testament to his dominance.

The Neck of the World

Lithos, the Obsidian Heart, dwells in the desolate heart of the Barren Neck. His scales are made of pure obsidian, reflecting light like a thousand tiny mirrors. He is a creature of the earth, his lair carved into the heart of a dormant volcano. His breath is a beam of concentrated earth energy, capable of shattering rock and crystal with ease. Lithos is a stoic and contemplative dragon, embodying the enduring nature of stone. He is ancient and wise, his knowledge predating even the elves. His hoard consists of rare minerals and crystals, each one a piece of the earth’s solidified power.

The Highlands

Zephyra, the Sky Dancer, soars above the high plains, a creature of grace and freedom. Her scales shimmer like polished brass, catching the sunlight as she dances on the wind. She commands the weather, her breath a forked bolt of lightning, striking with pinpoint accuracy. Zephyra is playful and mischievous, delighting in the boundless expanse of the sky. She is curious about the world and enjoys interacting with other creatures, though her whims can be unpredictable. Her hoard is a collection of interesting trinkets and captivating stories, gathered from her travels across the land.

The Calamity Sea

Leviathan, the Maelstrom Maw, lurks in the deepest trenches of the Calamity Sea. His scales, the color of the abyss, are almost black, reflecting the crushing darkness of the deep. He is a creature of chaos and destruction, his lair a testament to his malevolence. His breath is a swirling vortex of water, capable of crushing ships and drowning entire fleets. Leviathan is utterly ruthless, driven by a desire for dominance. He sees all other creatures as either prey or a threat, and he delights in their suffering. His hoard is a grim collection of shipwrecks and plundered treasures, a testament to his reign of terror.

The Dragons of the Shalannan Peninsula

Herein you will find the lines and legacies, the ancestors and progenies of the Dragons of the Shalannan Peninsula. Travelers, perhaps from Wyrmisle,, these great beats found themselves in the southern peninsula settling and stalking it.

Long before the elves arrived, they claimed dominion over these lands. Their presence shaped the very landscape and influenced the fate of civilizations to come. Five ancient dragons established territories, their influence radiating outwards like ripples in a pond.

Dalbiarynth, the Verdant Rot

Dalbiarynth, a creature of insidious decay, embodies the creeping corruption of the Great Forest of Verndane. Her scales, once a vibrant emerald, are now mottled with sickly browns and yellows, reflecting the blight she spreads. The “sickness” felt by the first elves wasn’t mere unease, but a psychic assault, a taste of the madness that festers in the heart of the forest. Her breath isn’t fire, but a cloud of spores that induce hallucinations and decay, both physical and mental. Dalbiarynth’s progeny are few, and twisted echoes of their mother.

They are solitary hunters, driven by paranoia and a hunger that can never be sated. They skulk in the shadowed depths of Verndane, preying on the weak and unwary, their presence a constant reminder of the forest’s inherent danger. Dalbiarynth herself rarely stirs from her lair, a festering wound in the heart of the woods, content to let her corruption spread.

Goryviod, the Crimson Tyrant

Goryviod, the Red Dragon, is a creature of raw, volcanic fury. He dwells in the highest peaks, his lair a caldera perpetually wreathed in smoke and ash. His scales are the color of dried blood, and his eyes burn with a malevolent intelligence. He commands the lesser creatures of the mountains, not through fear alone, but through a twisted charisma. The Duergar, though subterranean, pay him homage, offering him treasures mined from the deep.

Goryviod’s influence extends even to the Korthog, whose savage instincts he amplifies into a burning desire for conquest. He sees Lord Roque’s Manor as a symbol of defiance, a challenge to his absolute authority, and he uses the Korthog as his instruments of destruction. Goryviod’s fire is not merely destructive; it carries a spark of his own cruel will, capable of igniting not just flesh, but also ambition and madness.

Xunioss, the Azure Watcher

Xunioss, the Silver Dragon, is a force of watchful neutrality, a counterpoint to Dalbiarynth’s corruption. His scales shimmer like polished moonlight, and his breath is a chilling blast of pure air, capable of freezing the very air from lungs. He dwells in the southern mountains, his presence a subtle but constant pressure against the encroaching darkness of Verndane. His flights are not mere patrols; they are acts of vigilance, his keen eyes scanning the forest for signs of Dalbiarynth’s growing influence.

The “flashes” seen from the Plains are not just reflections of sunlight on his scales, but also bursts of magical energy, warnings to those who would stray too close to the forest’s edge. Xunioss embodies a cold, detached sense of duty, a guardian against the encroaching night. He interacts little with other creatures, his focus solely on containing the spread of corruption.

Qurgeor, the Draconic Trickster

Qurgeor, the Copper Dragon, is an enigma, a master of deception and subtle manipulation. He eschews the extreme heat of the mountains, preferring the warmer foothills. His scales are the color of weathered bronze, allowing him to blend seamlessly with the rocky terrain. His breath is not fire or ice, but a disorienting cloud of shimmering dust that can confuse and mislead. The “wall of ice” trick he shares with his offspring is not just a magical adaptation, but a symbol of his cunning. It allows him to maintain a comfortable temperature in his caverns while simultaneously creating a natural barrier that discourages unwanted visitors.

Qurgeor’s watch over Goryviod is a game to him, a subtle dance of power. He enjoys playing the role of the unassuming observer, while secretly manipulating events from the shadows. He is a master of misinformation, spreading rumors and sowing discord among his rivals.

Chulludu, the Icy Sovereign

Chulludu, the White Dragon, is a creature of primal hunger and icy majesty. She rules the mountainous island southeast of the peninsula, her lair carved into the heart of a glacier. Her scales are the color of freshly fallen snow, and her breath is a torrent of freezing wind and ice, capable of instantly encasing her prey in a solid block of ice. She is the apex predator of the surrounding seas, her domain extending over vast stretches of ocean.

The whales she hunts are not just food; they are offerings to her brood, ensuring their survival in the harsh environment. Chulludu is driven by instinct and a fierce protectiveness towards her offspring. She is a force of nature, a reminder of the raw power of the elements. Her interactions with other dragons are rare, but her presence is felt in the chilling winds that blow across the peninsula, a constant reminder of the icy power that lies just offshore.


Huge Discounts on your Favorite RPGs @ DriveThruRPG.com
Back
Scroll to Top
Verified by MonsterInsights